Call the Bloodline can be a very real win condition when paired with Indulgent Aristocrat. Weirded Vampire and Insatiable Gorgers are pretty vanilla, but have solid stats to ambush attackers or push some damage. Bloodmad Vampire is a great creature to sneak in during an end step and kill the opposing blocker to start growing the mad lad. In terms of madness burn spells, Alchemist’s Greeting and Fiery Temper are the classics.Ĭreature-wise, Gisa’s Bidding is a lot stronger than most give credit to. All of these creatures will allow you to cast madness cards at instant speed (including sorceries and creatures), and aren’t very sought after outside Rakdos. The classic enablers are Olivia’s Dragoon, Ravenous Bloodseeker, and to a lesser extent Insolent Neonate. You will want to make sure you get both enough discard enablers and enough madness cards to take full advantage. Rakdos is home to the madness mechanic, and it can be very powerful if it lines up well. They are both uncommons, but if you pick them up early, it can be a powerful deck.ĭimir rises in strength during Flashback Week, which gives us Silent Departure and Forbidden Alchemy. There are some very real mill cards that lend themselves well to Sultai in Manic Scribe and Fleeting Memories. The most common iteration is Sultai, as the green cards can offer a lot of delirium options, big creatures, and most importantly Grapple with the Past. Having access to both Rise from the Grave and Unburial Rites (during Week Two) makes this an ideal shell if you happen to get your hands on an Emrakul, the Promised End.Īside from having some of the dedicated bombs, like Diregraf Colossus, Gisa and Geralf, or Prized Amalgam, there’s not too much reason to limit yourself to Dimir exclusively. Graf Harvest is simply too slow, and exiling Ghoulcaller’s Accomplice for a free Zombie is nice, but it’s likely not game-breaking. The main problem isn’t the value, as it feels like you always have things to do – the payoffs just don’t pay off. Dimirĭimir is a graveyard-focused deck, with a subtheme of Zombies. This is actually a deck I’m happy to play Devilthorn Fox in, as it can trade off with any early ground threat, or, if you’re feeling spicy, throw a Lunarch Mantle on it and see what happens! Drownyard Explorers typically does a good job stabilizing, as four toughness gets around a lot of problems. Puncturing Light plays a nice role as another cheap interaction spell, and the ultimate tempo piece Drag Under is another all-star for the deck. You want your spells to be cheap and effective, with Essence Flux being the best trick for the deck by a solid margin. In typical Azorius Flyers fashion, you want to play a tempo game using cheap and evasive creatures like Tattered Haunter or Topplegeist, while keeping tabs on the opponent with creatures like Sigardian Priest, Fogwalker, and Nebelgast Herald (Fogwalker and Herald work well together). Azoriusįor the most part, Azorius functions as a traditional flyers deck, specifically with Spirit synergies. I’ll try my best not to mention any of the rotating Shadows of the Past set cards, in an attempt to keep these examples relevant throughout the month of rotations. Today is the beginning of a two-part series just outlining the archetypes, what cards make them tick, and pictures! This Saturday is an Arena Open, with Day One being Sealed and Day Two being Best-of-Three Draft. We’ve had a week to play with Shadows Over Innistrad Remastered, and I am really enjoying the curated set thus far.
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